Choicelunch

Choicelunch is a school lunch ordering app designed to help parents plan and purchase meals for their kids. I led the redesign of key product flows to simplify complex decision-making and improve the overall ordering experience.

Completion

2025

Industry

Food Tech / Marketplace

Tools

Figma, Figjam

Services

Product Design

Overview

Choicelunch is a mobile-first app that allows parents to browse menus, customize meals, and schedule school lunches in advance. The product combines elements of a marketplace, a subscription system, and a planning tool, which creates a uniquely complex user experience. I was responsible for redesigning the end-to-end ordering experience, focusing on onboarding, plan selection, and checkout. The goal was to simplify decision-making, improve pricing clarity, and guide users toward the best option for their needs. One of the most interesting challenges in this project was not just designing interfaces, but designing decisions. Users were not struggling with placing orders. They were struggling with understanding what to choose. This required shifting from traditional UI thinking to a more strategic approach centered on behavior, hierarchy, and guidance.

A Complex Ordering Experience

Choicelunch is not a simple food ordering app. It sits at the intersection of

  • Subscription models such as meal plans

  • Marketplace browsing with multiple meal options

  • Subscription models such as meal plans

  • One-time purchases like lunch packs or individual meals


Users need to decide:

  • How often they want meals

  • What each meal includes

  • Whether to subscribe or buy individually

  • Whether to upgrade items like larger portions or premium drinks

This creates high cognitive load, especially for new users.

The core problem became clear:

The app was asking users to configure a system, when they just wanted to solve lunch.

Designing for Decision-Making

The design process was driven by a key principle:

The goal is not to present options. It is to guide decisions.

Instead of exposing all possibilities at once, I structured the experience around progressive layers of decision-making.

This meant:

Reducing the number of choices at each step
Introducing context only when needed
Helping users feel confident rather than overwhelmed

Rather than designing for flexibility alone, the focus shifted to designing for clarity and confidence.

Product Strategy & UX Approach

1. Guided Onboarding

We introduced a short onboarding that captures frequency and preferences, then recommends a tailored plan.
This shifts the experience from exploring everything to starting with the right option.


2. Unified Plan Selection

We merged meal plans and lunch packs into a single comparison view.
This reduces friction and makes trade-offs easier to understand.


3. Pricing as UX

We simplified pricing by making it progressive and contextual.
Users see a clear breakdown as they build their meal, instead of all costs upfront.


4. Progressive Upsells

Upsells were restructured into a step-by-step flow.
This reduces cognitive load and increases average order value naturally.


5. Visual Hierarchy & Clarity

We improved selection states and reduced visual noise.
The interface became easier to scan, especially on mobile.

The result

The redesigned experience transformed Choicelunch into a more guided and intuitive ordering app.

By focusing on decision-making rather than just interface design, we achieved:

  • Faster onboarding and plan selection

  • Improved pricing clarity

  • Reduced cognitive load across the journey

  • A more structured and scalable experience